Osl_05_kiss_the_frog_02_mmw_tullin_p_014_ef_hr
PICTURE STORIES
MEDIA
20
FEB
2007
Nissan_sentra_sl_01 THE NISSAN CODE - MART ROCKETT

Trip to Nissan Sentra 28,128,26 (PG) with Mister Tamura and Fuegung Brynner.
Find the hidden Code
“Get your Second Life Sentra. It’s free”
Nissan Sentra, Second Life, 2007


26
APR
2006
Allmende_dsc09015 LICHTFANG

Interaktive, mediale Rauminszenierung anlässlich einer Designparty “Allmende” während der Luminale 2006, Frankfurt am Main.
Semitransparente Stoffbahnen wurden hintereinander angeordnet und mit animierte Projektionen bespielt. WEB-Cams dienten zur Steuerung der Grafiken.


3
SEP
2006
Zam_7146 THE MESSENGER - PAUL DEMARINIS (USA)

Email messages from all over the world received over the internet are displayed letter by letter on three alphabetic telegraph receivers: 26 washbasins, each intoning a letter of the alphabet; a chorus line of 26 dancing skeletons and a series of 26 electrolytic jars deliver short-lived read-outs of the electronic messages.
O.K Centrum fuer Gegenwartskunst, Linz, Austria. jz
www.well.com/~demarini
www.ok-centrum.at


2
SEP
2006
Zam_6658 FROM DUST TILL DAWN - MARKUS DECKER, DIETMAR OFFENHUBER (AUSTRIA)

A grid of laser beams just above the ground produces an initially invisible, contiguous light surface. Objects and particles that break through this surface – for instance, dust, cigarette smoke or larger objects – are highlighted by the laser and become visible as a surface or an outline. The outlines and dust patterns are registered, and an XY-grid synthesizer turns their two-dimensional movements into “dust pattern sounds.” (aec)
Project within the ARS-Electronica 2006. KunstRaum Goethestrasse, Linz, Austria


2
SEP
2006
Zam_6440 URBANFOREST - MEDIALABMADRID AT ARS ELECTRONICA 2006

Each tree triggers different sounds according to how they are being touched, and every tree is one part of a big instrument which sounds have been given to it through the users themselves. Each tree of the forest is a gigantic microphone and recorder. The users are free to take a tree with them, collect sounds of the environment around the forest to add to the sounds of the instrument. The sounds could then be played in sequences added by previous users or played through wandering the forest touching the objects. The URBANforest is an installation meant to dissolve the border between urban and nature, or make people rethink the possibilities of their man made environment.
Designers: Markus Appelbäck, Hakan Carlsson, Staffan Björk, Eddy Svensson, Linus Lundahl
www.medialabmadrid.org


24
APR
2006
Fra_06_lum_videoscape_dsc08285 VIDEOSCAPE / NICOLAS-BOURBAKI (GER)

Die interaktive Installation des Künstlerkollektives Nicolas-Bourbaki
lädt Passanten zum Mitmachen ein. Sie werden mittels Sensoren erfasst und beeinflussen die Projektion.
Über ein Web-Interface können Textpassagen in die Sprechblasen der Avatare eingefügt werden. So entsteht eine zufällige Collage aus den Botschaften der Internetnutzer und den “Abbildungen” der Besucher.
www.nicolas-bourbaki.de


2
SEP
2006
Lnz_06_ace_waves_zam_6473 WAVES - DANIEL PALACIOS JIMÉNEZ (ESPANIA)

Daniel Palacios Jiménez shows with his project ‘Waves’ how people change the space they ocupy through their presence in it. ‘Waves’ is an interactive installation of a long piece of elastic string controlled by acoustic sensors.
www.waves.stopantplay.com


12
MAR
2007
Nissan_skytracker_15 SKYTRACKER TEST FLIGHT - MR. TAMURA

NISSAN Open Driving Space
Nissan Skytrack 201, 16, 93 (PG) – Nissan straigtaway
Region: Nissan Altima, Estat Owner: Patrick McDunnough


2
SEP
2006
D3_sombra_zam_6371 INTERACTIVOS? - MEDIALABMADRID (ESPANIA)

Zachary Lieberman led a group in the workshop that focused on exploring computer vision techniques utilizing a new open-source c++ library entitled openframeworks. Four resulting works are on display: Predator, Memento, Magic Torch and D3Sombra. These projects combine auditory and visual responses to users – motions in order to create seamless, organic, and playful forms of interaction.
Interactivos? was one part of MediaLabMadrid’s overall strategy of creating compelling environments for exploring and expanding the discipline and discourse of media art practice.
The Projects are presented at the ARS-Electronica 2006, Linz, Austria
www.medialabmadrid.org


5
SEP
2006
Bix_12_gra_8106 BIX - REALITIES:UNITED (GER)

The Berlin based designer group realities:united creates the light and media facade BIX for the Kunsthaus Graz. A interaction between media, architecture and the activity of the Kunsthaus.
925 standard circular 40W fluorescent lights mounted beneath the acrylic glass surface of the biomorphic building. That way simple signs, images and films in low resolution can be generated over the whole Eastern front: a new instrument and platform for artistic production.
www.realities-united.de
www.kunsthausgraz.at


2
SEP
2006
15_zam_7958 INTERFACE CULTURE

Students of the Interface Culture master program Kunstuniversität Linz present works at the Ars Electronica 2007.
www.time.ufg.ac.at


26
APR
2006
Bypass_08_dsc08956 BYPASS

“Bypass” ist eine Arbeit von Studierenden des Instituts für Angewandte Theaterwissenschaft der Justus Liebig Universität Gießen, die unter der Leitung von Prof. Heiner Goebbels enstand. “Ein Tunnelblick als Sichtfilter auf eine Szene am Fluss” so beschreiben die Macher die Medien Installation die anlässlich der Luminale 2006 unter einer Mainbrücke in Frankfurt zu sehen war.
Installation(en) von Stefan Hölscher, Marc Jungreithmeier, Matthias Meppelink, Matthias Mohr, Tobias Rosenberger, Roland Siegwald, Lucie Tuma


3
SEP
2006
Khronos_projector_04_p1030594 KHRONOS PROJECTOR - ALVARO CASSINELLI (UY/IT)

The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. Is a video time-warping machine with a tangible deformable screen. By actually touching the projection screen, shaking it or curling it, separate “islands of time” as well as “temporal waves” are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that “cuts” the spatio-temporal volume of data generated by a movie.
Alvaro Cassinelli with the support of Takahito Ito, Monica Bressaglia & Masatoshi Ishikawa. Ishikawa-Namiki-Komuro Lab – The University of Tokyo Department of Information Physics and Computing /Graduate School of Information Science and Technology.
http://www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/


10
DEC
2007
Theatre_of_immanence_25_aba_2231ak1 ON THINGS OF(F) THINGS ON – MESO (GER)

BEN VAN BERKEL
AND THE THEATRE OF IMMANENCE
PORTIKUS, FRANKFURT/M., GERMANY
25 NOVEMBER 2007 – 13 JANUARY 2008

»On Things Of(f) Things On« is an irritainment device between architecture, communication and distribution. It’s virtually drawn on things, choreographed with off-flavour, taking one’s mind off things.
O.T.O.T.O is also a very ambitious case study in augmented architecture, an attempt to create a reactive surface of extraordinary spatial complexity.
The built structure inside the Portikus is illuminated by multiple precisely matched digital projections that both enhance and obscure the physical objects, adding information and desinformation, atmosphere and detail, playing on topics of presence, absence, body, and volume.
The interactive live-feed is the instantaneous connection between the World Wide Web and the exhibition space. A video stream shows the exhibition space with the multiple precisely matched digital projections and an interactive overlay an top of the video stream.
Acting as an enhancement of the grounded exhibition space the interface irritates by creating a subtitle break in the communication patterns are obscuring the beveled communication. Communication is set up on pattern, e.g. the text message and will be transformed into another pattern, e.g. a speech synthesis in the Portikus. The only way to keep up the communication for a visitor locally is to use the visual video stream. This provokes an erratic and slightly broken communication base on different media.
Also the virtual character of the visitor on journal03.staedelschule-onlinegroup.org is not selected by the visitor, but is a temporary personality that is choreographed by the multiuser server which assigns a name from a list of famous persons to the visitor and hence throws him in one corner of the communication (boxing) ring.
The project conceived and realized by MESO Web Scapes and MESO Digital Interiors.
www.meso.net
The installation will also be accessible via interactive live-feeds on
www.journal03.staedelschule-onlinegroup.org
www.portikus.de


1
JUN
2006
Fra_06_lum_matrjoschka_09_dsc09083_ak1 MATRJOSCHKA BY KARIN HOERLER

95 hours video – Matrjoschka plays with the possibilities of visual perception. It’s not possible to view the complete artwork. As well as we can’t see as a flower blossom out. Only we can note that the bud became a bloom.
The cryptographic artwork »Matrjoschka« was shown at the outdoor LED-Screen of the Dresdner Kleinwort Wasserstein building within the Luminale 2006 in Frankfurt/M., Germany. The sequences based on a private video. At the beginning you can see a young boy driving a bicycle, at the end there are only abstract ornaments.
www.karin-hoerler.net


12
APR
2008
Node08_forum_lectures_002_jz_lum_3686 NODE08 – FORUM FOR DIGITAL ARTS, LECTURE

NODE08 is dedicated to the arts of digital media. Whether its about media art, controlling lighting systems, interactions with the real world, synaesthetic experiences or video projections into 3d spaces – either way, software becomes the central working media. The focus of this event lies in the workshops and speeches in which artists, designers, architects and the technical minded share their knowledge and works by means of various exhibitions and situations with the Luminale audience. Meet renowned artists from all over the world and developers who – inspired by the many possibilities – realize a great deal of their projects employing the software project vvvv, which started out in Frankfurt am Main(GER). www.node08.vvvv.org, www.vvvv.org
FORUM LECTURE Tuesday April 8th
Joreg + Sebastian Gregor + Sebastian Oschatz + Max Wolf (www.meso.net) – The Boys about the multipurposeness of her beta and Interactive Spaces with vvvv
Paul Prudence (www.dataisnature.com) – Audio reactive visual feedback systems in VVVV including an audio-visual performance.
Berthold Scharrer SINE Matters – Computed geometry in architecture
Herbert W. Franke – Grafik aus dem Computer – Auf dem Weg zum Cyberspace
Casey Reas (www.processing.org) – Form and Code, what are the relationships between code (computer programs) and visual form?
Mark Fornes & Skylar Tibbits (www.theverymany.net) – Explicit & Encoded
Regine Debatty (www.we-make-money-not-art.com) Genetically Modified Art


13
APR
2008
Fra_08_wippe_008_jz_lum_4349 »WIPPE« (SEE-SAW)

is an interactive installation by Sebastian Preis und Lena Zhdanova, that recreates the physics of a see-saw on a ground projection.
A sphere in the center of that projection can be moved by altering the see-saw’s balance. »Wippe« creates a virtual space that is dependent on the real, the participants reacting to the projection and their real counter-part. The game was presented within NODE08 – Forum for Digital Arts Frankfurt/M. (GER).


15
APR
2008
Fra_08_node_mix_u_up_vorschau_lum_4326 »MIX U UP!«

»Mix U Up!« is a interactive game for three players, developed by Abraham Manzanares, Javier Lloret, Jordi Puig and Paola R. Salillas.
Cyan, magenta, and yellow circles are projected on the playground floor; each player chooses a color that will represent them and follow them as they move around the area.
A variety of colored rectangles are then projected on the floor, and time begins to count down.
Players have to move and match their circle to the identically colored rectangles to gain more time. However, not only cyan, magenta, and yellow colored rectangles are projected. Players must combine their own circles to create different colors in order to catch the mixed colors on the floor.
Teamwork is sometimes necessary, but players should not forget that ultimately only one will survive. Presented within NODE08 – Forum for Digital Arts, Frankfurt/M. (GER).


13
OCT
2008
Zaz_08_expo_acciona_017_zaz_3267 »RAINDROPS KEEP FALLIN' ON MY HEAD«

Zaragoza Expo 2008 As a part of the »Acciona pavilion«, the »Sala Agua – water zone« was an interactive audiovisual space: using the tracking software VVVV, the team created a virtual reality as a perfect illusion. The idea of the room was not to invite the visitors to play a game – the visitors became part of the installation only by being inside of it.
The installation was divided into different scenes: in one of them the guests were confronted with the impossibility to catch the graphics moving over the wall and the floor. In another scene it began to rain: first only some raindrops were falling, than more and more. On the floor the water rose, until the whole floor was a great puddle – moving through the room the visitors create waves, a really fantastic illusion. Kids were jumping into the water without becoming wet and the adults enjoyed the frisky activity.
»Sala agua – water zone« interactive audiovisual space for the Acciona Pavillon, Expo 2008, Saragossa, Spain.
Overall design, architecture & scenography: GPD Museums and Exhibitions S.A. (www.gpdsa.es)
A production of Tamschick Media+Space GmbH (www.tamschick.com) in cooperation with M-box Bewegtbild GmbH (www.m-box.de)
Director: Marc Tamschick
Concept: Marc Tamschick together with GPD S.A. Amaya Gonzales, Boris Micka
Visual Artists: Judith Holzer, Martin Retschitzegger, Claudia Rohrmoser, Marc Tamschick
3D Artists: Markus Egerter, Wanja Gökler, Michaela Göllner, Martin Retschitzegger
VVVV Artist: Rainer Kohlberger
VVVV Programming & Consulting: Sebastian Gregor, Joreg (www.vvvv.org)
Music & Sounddesign: Marc Lingk (www.marclingk.de)
Interaction hardware & Image Analyzer software: Brainsalt Media GmbH (www.brainsalt.at)
Audiovisual equipment supply and installation: Bienvenido Gil S.L. (www.bienvenidogil.com)


11
MAR
2008
Ess_07_evonik_cover EVONIK INDUSTRIES - HIGH RISE CEREMONY

The renaming of the RAG company gave the background for designing a multy layer construction on a high rise facade.
The ceremonial launch of Evonik Industries was announced beforehand through a defoliation of a 50×50m printlayer. The salutation was covered with a reflective, shimmering textile. The LED-belt on the roof became an urban stage, communicating through human silhouettes the values and contents of the new
company.
Agency: Vokdams, Wuppertal (GER)
idea and concept: dreizueins® architekturdesigngrafik, Frankfurt/M. (GER)
www.banozic.com
www.dreizueins.de
www.vokdams.de


16
OCT
2008
Zaz_3572 ZARAGOZA EXPO 2008

These collection show you some images of highlights we shoot within the ZaragozaExpo 2008 – Water and Sustainable Development. We visit most of the theme parks and allot of the pavilions. Some of these projects will be shown in special features. But also you are welcome to ask us for a lecture in your office or institution. There are allot of informations and impressions we are not able to tell by images.
A service of TRANSFORM RESEARCH.
contact@transform-mag.com


3
AUG
2009
Alg_09_parabolic_facades_006 PARABOLIC FACADES BY MANUEL ALVAREZ DIESTRO

This photographic series portrays a collection of images captured in Algiers. Most of them belong to structures built in the fifties and sixties and highly influenced from the precepts of Modern Architecture.
As is characteristic in the Maghreb region, the building’s facades profusely mirror the lives of those who live inside the vertical structures. In this Mediterranean city for instance, the “cites” are heavily populated with parabolic screens becoming part of the vernacular architecture. The tenants’ individualistic attitude of adding more and more screens generates an organic quality to the buildings. This improvisation takes us into new realms of expression converting the facades into a celebration of rhythm and colour. Algiers in the era of communications has contributed to push even further the experience of seeing the city. 

www.transitorycities.com


31
MAR
2010
Cgn_2010_augmented_sculpture_lf_002 AUGMENTED SCULPTURE – BY GROSSE8 & LICHTFRONT

In January 2010 the Cologne based design agencies Grosse8 and Lichtfront presented their cross-media installation “Augmented Sculpture” for the first time to a public audience.
The core of the installation is a 2,5m tall wooden sculpture that builds the screen for a 360° projection with virtual content. The projection constantly augments the sculptures outside within a 2:32 min. long, dramaturgically structured edit of video content to a track by musician Jon Hopkins.
The sculpture becomes a mirror of changing realities. As a result, a kind of real virtuality arises to confront virtual reality.

www.Lichtfront.com


 
 
 
 
 
 

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